Jason Johnson

The eternal futility of two computers playing rock, paper, scissors

A duo of interactive media artists have pitted two Macbook Pros against one another in a never-ending game of rock-paper-scissors. There is an algorithm that picks between paper, scissors, or rock running on both computers, which are connected by an ethernet cable. The winner gets a point.  Going by

Notch is going to be on TV tomorrow night, probably with his little hat

Markus Persson, or Notch, is known across the Internet for throwing lavish parties and wearing a trilby. Oh yeah, you might’ve also heard of a little indie game he made. It’s called Minecraft. It’s only sold something like 30 million copies, which raises the question of why doesn’t Notch own a more

Unsurprisingly, Jonathan Blow hates social games

Jonathan Blow, the creator of the allegorical Braid, a game-changing platformer about rewinding time, thinks that some games are evoking the cookie-cutter mentality of terrible television of yesteryear. In a talk titled “The medium is the message,” given at Creative Mornings, Blow summoned the spiri

Assassin’s Creed: Black Flag questions role of women in videogames

We all agree that the days are numbered for the helpless, hyper-sexualized, damsels in distress in videogames. But will an outdated archetype simply be replaced by new ones?  At a talk given yesterday in Los Angeles, Jill Murray contended that a slew of more suitable roles for women characters were