Well-placed strokes are an important thing in Samurai Gunn, the new, super-fun, four-player fighter for PC that dabbles pixel art with Kurosawa. That applies not only to strategy in a game where one hit will kill you, but also to the game’s visual flair. A horizontal slash scores the arena like a ri
When I was in school, the periodic table was distinctly un-fun—a photocopied chart of elements and atomic numbers to be memorized in rote fashion. Toca Boca’s Science Lab for iPad, out tomorrow, looks like the greatest argument for the gamification of learning to date. (Putting aside how problematic
Even if you haven’t heard of it, you know how Dex goes. A police siren wails in a rainy back alley. Purple neon letters carve through an infinitesimally gray city precinct. You used to be somebody until your memory implants were fried while hacking into the firewall of a sentient AI—a setup, you cla
When a guy like John Carmack says that the first-person shooter will never die, it’s pretty much gospel. But FO/CUS by mindful xp is a prime example of how conventions of the shooter can be flipped into something non-categorizable and special. You can play it here. Made for the 7 Day FPS competition
Valve’s Gabe Newell, looking and sounding a bit like Jerry Garcia, recently fielded questions from students who are learning to code. While the Google Hangout session was fairly standard fare for those familiar with the company’s m.o.—the internet upturning traditional economic models, the unorthodo