David Rudin

Here’s a game that lets you wipe the smile off a stupid emoji’s face

Some people like smiling at strangers and saying hello to passersby. Bless their souls, those creepily friendly weirdoes! I, as you may have guessed, am not one of those people. Nothing warms the cockles of my cold, dead heart quite like strangers giving me the “Fuck right off!” look. As such, Boom!

Why is Rocket League’s jumping so much fun?

Rocket League is a game that is concerned with a great many things, but verisimilitude is most definitely not one of them. To wit, here’s an excerpt from Psyonix president Dave Hagewood’s excellent interview with Gamasutra about the game’s jumping mechanics: Designing Rocket League‘s rocket-boosting

Welcome back to the old Internet. It had problems too

It is easy to pine for the old web. The past is in the past, temporally shielded from our attempts to fetishize it and incapable of reaching through the screen to knock some sense into its eulogists. This is how the nostalgia-industrial complex, the one sector that will never take enough of a pause

Finally, a game where you’re the Tamagotchi and a kid toys with you

Don’t let their ostensible cuteness fool you: Tamagotchi, like babies and pets, are evil little monsters. That may not be an empirical fact, but it is the worldview of Hitogochi, a game that reimagines the Tamagotchi-human relationship from the perspective of the toy. A new human arrives in your lif

The Omnivore’s Dilemma finally has a videogame incarnation

In the interest of full disclosure, let me start by confessing to my carnivorous ways. I enjoy eating meat, and lots of it please and thank you. Braised, roasted, grilled, cured, tartare, barbequed, sous-vide—you name it, I’ll eat. I cannot present you with a compelling ethical argument in defense o

In Excuse Me! the real obstacle course is social decorum

Humanity’s most common phobia, according to a plurality of strange websites that specialize in this topic, is arachnophobia. Fair enough. Creepy crawly spiders are hardly pleasant. But fear is contextual: Your biggest fear when home alone is rarely your biggest fear when at a public event. For resea

Fear Chatroulette’s walking dead, but in a good way

On a daily basis, Chatroulette is home to far scarier interactions than Realm Pictures’ zombie-themed “Real Life First Person Shooter,” but few—if any—are as endearing. The setup is familiar: A player is dropped into a gameworld and explores it through their avatar’s point of view. This world, it tu

Look out, Disney! Banksy’s getting into the theme park business

Say what you will about Dismaland, Banksy’s new theme park, but its tagline—“The UK’s most disappointing new visitor attraction”—might be the rare claim that the artist’s fans and detractors can agree about.  Dismaland reimagines Disneyland as a rotting hellscape. Its perimeter walls and Magic Castl

Why are tabletop games killing it on Kickstarter?

We are in the midst of a board game boom, and FiveThirtyEight has figured out why: Kickstarter. You should read the whole story, but here’s the crux of Oliver Roeder’s analysis: “Since [2009], pledges to board and card game projects on the site have totaled $196 million, according to the company. Ni

Brutalism has found a second life in Minecraft

The case for preserving brutalist architecture requires some strange contortions. Defenders of gems like London’s Robin Hood Gardens or the Orange County Government Center must claim that buildings whose charms are derived from their heft and imposing strength are at risk and in need of our protecti

One More Night will have you reliving your teenaged summer regrets

The annual “song of the summer” competition is bullshit. Like summer movie season, which has taken over much of the calendar year over the course of Marvel’s latest phase, the song of the summer is a temporally inaccurate designation. But even if the song of the summer only made its presence felt du

Head out to sea with a charming folktale about burly men on an adventure

Sometimes going out into nature just isn’t enough for a man. Sometimes, he wants to explore further and live a real adventure. Sometimes—nay, all the time—I want to witness that adventure in Burly Men at Sea.  Burly Men at Sea is a brainchild of David and Brooke Condolora (aka Brain&Brain), the pair

Piece your life together by piecing together broken pottery

I have but one question to ask about puzzles: if at some point a creator had a complete picture, why on earth would they smash it into pieces just so we would have to do more work before enjoying it? Kintsukuroi, an Android “experiment” by Chelsea Saunders, attempts to answer this question. It takes

Block’hood is everything vertical cities promise to be… and aren’t

What is a neighbourhood beyond a collection of functions such as greenspace, housing, shops, and schools—figurative building blocks that can be strung together to build a functioning environment? The neighbourhood-as-collection-of-blocks metaphor appeals to videogame creators and audiences because i

Fallout 3 is actually for babies

For those who play games at a steady—some would say glacial—pace, achievements become unmoored from the gameworld itself. They become associated with life events—I completed that level on my birthday and that other level the day before I got dumped. You age with a game, if not at its exact pace. Spe

These typewriters will mess with your mind

This is an article about typewriters, but let’s start by discussing the difference between taste and flavour. Taste describes the five senses inside your mouth: sweet, sour, salt, bitter, and umami. Flavour, on the other hand, connotes a more holistic sensory experience. It combines taste with your

If you get anxious about karaoke just wait until you play Stage Presence

Stage Presence is karaoke with less musicality and more social anxiety, and really, what’s not to like about that? You play as the frontman of a band. You’re on stage at a large festival—think Glastonbury, but without the ambient fug—when something goes wrong. Who knows what went wrong. This is the

We’ll Meet Again takes collaborative gaming offline

The Ear Force PX51 is a lot of headset—$296.95 worth of headset, to be precise. It is billed as an “advanced gaming audio system.” It comes with many features that are prefixed with “dual-”, which makes sense insofar as most people have two ears. All of that is a complicated way of saying the PX51 a