In news that is probably only surprising to people who have not been sucked into their vortex of systems and emergent narratives and lusciously illustrated maps, Paradox Interactive is reporting that their flagship games Europa Universalis IV and Crusader Kings 2 tally an average of 190-hour playtim
There is a new Bayonetta trailer which features everything you loved and/or hated about Bayonetta. Convoluted mythology? Enormous golden animals? Skittering loungey J-pop? Gross oversexualization? All here. The first game was surprisingly lengthy, particularly if you explored its higher difficulty s
Here’s the thing: The Division looks great. I mean that it literally looks very pretty and that it also looks like it might be a really interesting game. Ubisoft is pretty good at this stuff. The problem is that you’d never guess it from the trailer that dropped over the weekend, which carefully dod
A website called Shinyloot.com is spewing out indie games today for $1 apiece. These are, generally, of the XBLIG or Greenlight Gold level of artistic merit: either a jagged rip-off of a preexisting game or an attempt at something bigger marred by colored-pencil artwork. We bring this up not to shit
“I can’t make him look normal guys, something tells me it’s gonna get worse,” Vinesauce intones at the start of this corrupted Mario 64 video, and in this prediction he is correct. This thing belongs in the glitch hall of fame. Mario’s big beautiful face, at the outset, appears to have been frozen j
Yu Suzuki is scheduled to give a postmortem of Shenmue at the next Game Developers Conference in March. PlayStation 4 mastermind Mark Cerny will be translating for Suzuki. These postmortems are normally fascinating: developers cut like a flaming hot sword through the typical piles of marketing bulls
Filmmaker Keiichi Matsuda has launched a Kickstarter campaign to fund a series of futuristic short films that will both illustrate our augmented-reality future and be ripped off in every sci-fi videogame and film between now and then. Dubbed Hyper-Reality: A New Vision of the Future, the proposed se
Last night, after a week-long countdown, Atlus unleashed a flurry of Persona-related news. The big one is the release of Persona 5 for PS3 in winter 2014, although they backed that up with announcements for (deep breath): Persona Q: Shadow of the Labyrinth, a series-spanning 3DS dungeon-crawler; Per