Clayton Purdom

For the child who hates everything, consider this demonic giraffe toy

Earlier this year the Evilstick made the rounds: a small pink wand bought for a dollar in Dayton, Ohio, which contained a horrifying image of a demon-child slicing her wrist inside. (Snopes has since verified it, so it has to be true.) My favorite part of that story was the reaction of the store’s o

Snuggle up and melt a cat in your hot cocoa this winter, you deranged monster

The Japanese company Yawahada specializes in adorable, artisanal marshmallows, but they veer from the norm, coming in flavors like chocolatey tiramisu, cheese tarts, baked apple, and so on. As if wrenched from Kirby’s most kawaii dreams, they also make little marshmallows shaped liked cats, which in

Celebrate Cyber Monday by watching these crappy robots destroy each other

Well this is probably the best thing you’re going to see all day. Remember Battlebots? This is why Battlebots sucked. A group of 31 people got together in Japan recently for Hebocon: The Robot Contest for Dummies. The sumo-like matches pitted one crappy machine against another to see which could sta

Why Netrunner matters

One of the singular cultural artifacts of our time is being played in a basement or game store near you.

Sit around gassing Lone Star beers and mumbling about the universe in INGONGA

Like everyone else, I liked True Detective. But I loved it for awhile there, namely the first four episodes: the relentless, pitch-black tenor, the delirious, psychedelic colors, and the subtlety of its New Orleans neo-voodoo noir. It pretty much hit that big episode-four tracking shot—which, in the

Ico gets eco in the first trailer for Submerged

Submerged explores a vaguely serene, post-apocalyptic world that is, well, submerged, thanks to global warming, melting icecaps, and poorly constructed window air conditioner units. We’ve been tracking it for awhile, through screenshots and Vines, and now the Australian studio Uppercut Games has rel

The moody, stylish cyber-noir The Last Night is becoming a full game

Brothers Tim and Adrien Soret produced The Last Night for a cyberpunk game jam earlier this year, and it immediately turned heads. Brief, allusive, and massively confident, the game pulls from the most visually assertive visions of cyberpunk (Blade Runner, Ghost in the Shell) and tells a story of th

Watch a crowd of digital people cheerfully run into a giant metal propeller

Digital artist Dave Fothergill has created a cheery glimpse into hell this Monday morning. Utilizing the 3D animation software Maya, he’s created a video of what happens when a crowd breaks out into a run, the only issue being that there is an enormous metal propeller in their way. You can guess wha

This playable music video conjures the slacker-raps of the ’90s

I sometimes fear that Basehead’s Play With Toys is lost to time. Originally released in 1992, the record got a lot of acclaim and little else: an immaculately low-key live-instrument take on hip-hop, with songs that seemed to have ambled into existence. On the microphone, Michael Ivey split the diff

Helix, the weirdly sedate new game from Michael Brough, is out now

In his first proper release since last year’s titanic cyber-roguelike 868-Hack (which made our top ten games of 2013), Michael Brough aims for something weirdly sedate. The aesthetic remains defiantly his—glitchy, esoteric, and weirdly lithe—but the movements now are not excruciatingly economic or a

The calming, lovely Music of the Spheres is free now

Two years ago, Hamish Todd was diligently working on a puzzle-shooter called Music of the Spheres. Inspired in equal parts by Castlevania, Everyday Shooter, and the geometric beauties of Islamic art, the game was quiet, almost still, and, according to Todd, its reception was equally quiet. “Aside fr

Here’s everything you could ever want to know about Destiny’s hair

Destiny was a beautiful game. I do not use the term lightly. In every tiny little way possible, the game was maximized for audio-visual spectacle. One of its most sumptuous details, though, was its attention on hair—which is not visible in the campaign, or in multiplayer, or on the pause screen, but

Impressionism goes goth in the roguelike Children of Morta

Well, this is … unexpected. Just yesterday I wrote about the influx of absurdly, lushly animated dark-fantasy pixel-art games, and here comes Children of Morta, which is like the apotheosis of the form. Its two-minute trailer starts with something I’ve not really seen before: a landscape which seems

Here sprawls Izle, which is some sort of fantasy No Man’s Sky

Look, I think No Man’s Sky looks great. I do. But I’m also a bit flabbergasted by it: I have never seen a game capture the popular imagination the way that one has. It comes up unbidden in most casual conversations I have with people about videogames. A big part of this, of course, is potential: the

Rain World explodes with more slugcat .gifs

Rain World is part of an explosion over the past few years of games that express, through their pixel art, a very personal sort of fantasy. Along with Hyper Light Drifter, Witchmarsh, The Deer God, and Titan Souls, it sees pixel art not as cute but as ready for subversion, and an excuse to lavishly

Wander through a forsaken pixelscape in Gaia Gestalt

We’ve traversed these blocky fields before—in Proteus, of course, and Minecraft, but also Eidolon, even The Long Dark. Still, the new procedurally generated world from Ed Curtis-Sivess holds allure: you can see the world being drawn, the horizon just a stone’s throw away, for one. We move from brigh

Tri is like a first-person Monument Valley, and it’s out next week

If you thought Monument Valley was a little too not-first-person, have I got a game for you. The utterly batshit Tri takes that game’s perspective-exploding non-reality and lets you run through it, creating triangles (get it) to move from platform to dreamlike platform. If you want to see it in acti

Do not fear the solar-powered hourglass; walk into its glowing eye

What is this? This is a solar-powered hourglass and it is also what God’s apartment looks like.  The Argentinian designer Santiago Muros Cortes unveiled this futuristic alpha and omega as part of a competition to design an engine that would power 1,000 homes in Copenhagen. It won, because how do you