Chris Priestman

Cyclothymia shows us how to deal with a mental health issue through astrology

This is not the first time Kara Stone has talked about mental health through a videogame. Previously, she had us participate in the rituals that her doctor prescribed—taking medicine, breathing exercises, practising absolute somatic control—in MedicationMeditation. Now, with her latest game, Cycloth

FateOS examines how social media was used as a weapon during the Arab Spring

What ancient Chinese philosopher Sun Tzu emphasized throughout his influential military strategy book The Art of War was the importance of information. He wrote: “If you know the enemy and know yourself, you need not fear the result of a hundred battles.” His argument is that being in the know puts

Mason Lindroth’s new game celebrates the malleability of his beloved clay

The most convincing argument for playing a Mason Lindroth game is increasingly becoming “because it’s a Mason Lindroth game.” Although you cannot predict what his next videogame will involve you can, at least, guess that it will be made of clay. Everything from hanging overgrowth coiled up into thin

Does Not Commute lets you peek at the divergent obsessions of a 1970s suburb

Simon Flesser—better known as half of Simogo—has a distinctive talent for finding the extraordinary in the mundane. He weaves mysteries into unexpected places and listless characters in a such a way that it grips your curiosity and pulls you in. It’s what he, as a writer, brings to Does not Commute.