Chris Priestman

How do you bring the magic of Spelunky to 3D architecture?

Mark Johns is chasing a ghost. This is what he tells me. It’s not quite the truth. The spectral quality of this “ghost” isn’t immateriality; interfacing with it isn’t a problem, Johns has done that thousands of times. The hard bit, and the bit he’s after, is understanding it. The ghost is actually S

Photo series captures the "existential despair" of GTA V

Grand Theft Auto V is an ugly mirror held up to modern-day America, and it’s plenty dark as it is, thanks. But Danish photographer Morten Rockford Ravn has taken to capturing the game’s inherent “existential despair” in striking black-and-white snapshots with the in-game camera phone. It’s an ongoin