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Tomb Raider and the riot-grrrl feminism of the ’90s
The conflicted birth and legacy of Lara Croft.
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The conflicted birth and legacy of Lara Croft.
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There’s a building that has sat at the west end of Grand Rapids, Michigan for over a century. It used to be a bank but has since been transformed into a coffee shop called The Bitter End. It sells loose leaf teas, Ghirardelli mochas, and something called a “bulletproof Tibetan coffee.” Its menu is t
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“Omnipresent telecommunications surveillance gains a global face.”
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“It felt like I was ripping out all of the emotion that these digital tools could provide.”
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Planet Quest is gosh-darn fabulous. It’s a rhythm game played with your fingers that somehow creates movement in your hips. It does this by channeling the same goofy energy as a Keita Takahashi game (Noby Noby Boy, Katamari Damacy) while also borrowing the zany logic of Adventure Time, or a Chuck Jo
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It’s all done by clicking.
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“That feeling you get when it’s just you against the mountain, alone in nature.”
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Last year, games such as Glitchhikers and Three Fourths Home addressed us from behind somber masks as we drove down their lonesome roads. The former took us on a spiritual journey to have us question the direction our lives were headed. While the latter acted as more of a reminder to continue to tre
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“There’s an inherent creepiness to the beauty, and I think the creepiness is something to be explored.”
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An entire type of game is being re-thought.
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Sounds lovely, doesn’t it?
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Treat Ephemerid like your new favorite album.