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This videogame gets its art style from 15th century woodcuts
The danse macabre finds a new host.
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The danse macabre finds a new host.
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Mason Lindroth’s videogames have always appealed at first look. You may extend that to ‘first feel’ too, given that they’re usually made of squirming clay and chopped-up degenerated photos; time and again, uniquely and gloriously tactile. But let’s stick with that initial love at first sight idea. I
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You do not answer a ringing phone. This should be one of the rules to surviving a horror movie if it isn’t already. Don’t pick up the goddamn phone. Don’t you remember Scream? Or When A Stranger Calls? If you pick up that phone the countdown on your death clock accelerates at a blistering speed. Don
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“The more you play, the more you know me.” This is the line that hammers out, a single word at a time, every time you open up Alex Camilleri’s autobiographical game album Memoir En Code. It strikes me as an odd objective for a creator to imply to their audience. But, as I think about it, I realize t
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Did you know that there’s an entire platformer hidden beneath your desktop? Alright, it isn’t there right now. But if you go ahead and download Simon Milfred’s game Omni there will be. It brings a delightful twist to the windows that we use to peer into software and the internet on our PCs. The idea
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[This article contains spoilers for NieR and Drakengard] The reveal of NieR: Automata‘s full title and the first proper story details this week was significant for two reasons: 1) Holy shit, more NieR, and this time it’s about machines?!, and 2) We discovered it’s based on a Japanese stage play call
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The intersection of jazz and grotesque virtual people needn’t exist. But it does—it’s too late to stop it now. The two distant subjects don’t meet anywhere else (to my knowledge) except on Swedish jazz student Simon Fransen’s YouTube channel. He has brought them together through common interest to a
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If you’ve ever moved house you should be familiar with the peculiar act of emptying familiar spaces. In doing this myself, I’ve come to realize that memories not only lie within the objects we own but also the walls and floors we have them occupy. The difference is that we have to leave those memori
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Bud Spencer and Terence Hill, the Italian movie stars known for three decades of action-comedy, always deserved a videogame. A classic Spencer and Hill scenario is a mass brawl, the pair squaring off against a jittering hive of incompetent opponents, each punch over-exaggerated in gesture and sound
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A lot is going on at The Chinese Room at the moment. Perhaps not as much as before Everybody’s Gone to the Rapture was released, or necessarily more than any other studio out there, but what is going on is being documented in surprisingly personal and honest blogs. This is going to start off grim an
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Tale of Tales has revealed what its “non-game art project” Cathedral-in-the-Clouds is all about by launching a Kickstarter to fund it. The idea is to create a cathedral that you can enter through a virtual reality headset and then, from there, admire a series of dioramas located within its radiating
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The internet’s rapid consumption tears into furniture design.