Chris Priestman

Three music toys for when you’re feeling drowsy

I used to call The Tiny Bang Story my “lullaby game” on account of its reliability in sending me to sleep at my desk in the late hours of the night. It’s a gentle, soothing hidden object game with hand-painted artwork that you can complete in less than an hour. I used to deliberately put it on while

Drive across Mars, discover the unreal in Naut

Naut is about not knowing where you are, not knowing what is real. How did you get there? What are you doing? Not just that: it wants you to experience these unanswered questions washing over you with a warm complacency. It’s a sci-fi opera with psyche-fi undertones. But first, a story: I first got

I’m Positive aims to reduce the stigma around getting tested for HIV

Pardon me, but let’s start this out with a personal question: Have you been tested for HIV? If you’re aged between 13 and 64 years old then it’s recommended by the Centers for Disease Control and Prevention (CDC) that you get tested for it at least once. Time’s a-tickin’. If you’re a little frighten

Experience the Ferguson shooting from the witnesses’ perspectives

A new experimental project by Fusion, in conjunction with Empathetic Media and the Reynolds Journalism Institute, showcases the potential of using virtual reality and game development tools as an apparatus for reporting real-world events. It’s called Ferguson VR, and it allows you to explore the eig

How do you make a better political videogame? Here’s one idea

If there were an ongoing debate about how best to weave political discourse into a videogame, I’d have to put a vote in for the way Jonas and Verena Kyratzes have always done it. Sure, I’ll give credit to those making short, systems-based games such as the prolific and controversial Molleindustria,

Punch a $10 million painting and get away with it

Ever wanted to punch a painting? I don’t mean a pre-schoolers’ red-blobbed masterpiece of their family. We’re talking a painting hung with a lavish golden frame in an art gallery, the type that people swan around with fingers curled to their chins, thoughts swirling with admiration. That type of pai

Find a disturbing truth when rummaging through the wreckage of a home

Forsaken is a game that posits a creeping question: what do your dwelling and possessions reveal about your character? It employs you as someone who is sent to declutter and clean up abandoned houses. The one you get to mouse over is an omnishambles; a putrid disarray of residential flotsam. As you

Van Gogh’s troubled psyche explored in lurching claymation

For her Master Thesis at the IT University of Copenhagen, Federica Orlati has spent the past nine months meticulously crafting Ever Yours, Vincent. It’s a point-and-click adventure based on the letters that Vincent van Gogh sent to his younger brother Theo while living in Arles, France. In the game,

A videogame for all you lonely kids (and adults) out there

There may not be a greater intimation of loneliness than a child attempting to play a videogame that was designed for two persons. Picture them sat cross-legged in front of an old boxy television, completely by themselves, attempting to rush their limbs across two gamepads, and sighing with their en

Infini-Quest teaches us to focus on the journey, not the destination

You’ve done it, haven’t you? Of course you have—you’re a human being, and more than that, one who has the spoils of modern living out to entertain you at every corner. It all became a noise to you at one point, didn’t it? You were lost; tragically you’d say, in the toils of a life yet to be lived.