There is currently no shortage of games. Imagine a game, any game—a small game, a weird game, a psychedelic game, whatever—and there are probably twelve versions of it online. This is great. The more the merrier. But as one processes the daily deluge of wonderful little oddities, it’s hard not to wo
The idea of a videogame acting as a confession booth is a distressing one. There’s a reason why the religious rite of penance is resolved in a two-person cubicle that can only be occupied by the sinner and a priest. This set-up allows for what is considered to be safe spiritual counseling. You can’t
Perhaps the most remarkable aspect of Mel Croucher’s Deus Ex Machina is how unremarkable it is. Although, that’s not quite true. Created way back in 1984, it’s among the first videogames to give rise to the “is it a game?” debate, while its author asserted its position as a piece of art and an “inte