vlambeer

5 Tips for Finding Success as an Indie Game Developer

This article is part of a collaboration with iQ by Intel. While being an indie designer remains a gamble, experts prove the right tools and mindset can make a difference. The car-soccer game Rocket League’s beta version launched in April 2015 with low expectations. Rocket League was a seemingly ill-

Vlambeer has written a book about six years of making videogames

We haven’t heard much from Dutch videogame studio Vlambeer for a while. Since the release of Nuclear Throne last December, they’ve been rolling out updates to that and some of their other games: Super Crate Box (2010), Serious Sam: The Random Encounter (2011), and LUFTRAUSERS (2014) are all getting

Disc Room distills 1970s dystopias down to a bloody demise

If there’s one thing that Disc Room shares with Vlambeer’s games—the studio for which creator Jan Willem Nijman works under when he’s not toiling away on other projects—it’s the ability to get all the action packed into a single GIF. That and screenshake. Of course it has screenshake. Disc Room is a

Two5six is now The Kill Screen Festival

Join us June 4th, 2016 for our fourth annual festival. The Kill Screen Festival, formerly Two5six, is a weekend dedicated to celebrating creative collaboration between games and other great art. We bring together two speakers, one from within games and one from without, to discuss a topic pertinent

Nuclear Throne is hotter than a smoking gun

For a game that has zero puzzle elements Nuclear Throne sure feels like a seeing-eye puzzle. If I keep at it long enough I will eventually see the fire truck or star or whatever image it is hiding. There’s a sense that if I stay with it one more turn I’ll land on a magic run that sends me to the epo

Luftrausers accused of being Nazi chic. Vlambeer responds

Vlambeer’s manic new shooter Luftrausers is taking some heat not for its relentless gunning but for its provocative art direction. A blogger has claimed that the game’s edgy imagery bears resemblance to the Nazi aesthetic, a view he shares with one Game Informer reviewer who called it an “edgy, styl

Luftrausers chaotically redefines the shmup March 18

The shoot ‘em up has been using the same playbook for ages: fly forward, program the enemy patterns into your muscle memory, and blast away. But with Luftrausers, coming to PlayStation 3, Vita, and computers on the 18th, Vlambeer read that page and threw it away. Full of aerobatic maneuvers and enem