This article is part of a collaboration with iQ by Intel. While being an indie designer remains a gamble, experts prove the right tools and mindset can make a difference. The car-soccer game Rocket League’s beta version launched in April 2015 with low expectations. Rocket League was a seemingly ill-
We haven’t heard much from Dutch videogame studio Vlambeer for a while. Since the release of Nuclear Throne last December, they’ve been rolling out updates to that and some of their other games: Super Crate Box (2010), Serious Sam: The Random Encounter (2011), and LUFTRAUSERS (2014) are all getting
If there’s one thing that Disc Room shares with Vlambeer’s games—the studio for which creator Jan Willem Nijman works under when he’s not toiling away on other projects—it’s the ability to get all the action packed into a single GIF. That and screenshake. Of course it has screenshake. Disc Room is a
Join us June 4th, 2016 for our fourth annual festival. The Kill Screen Festival, formerly Two5six, is a weekend dedicated to celebrating creative collaboration between games and other great art. We bring together two speakers, one from within games and one from without, to discuss a topic pertinent
For a game that has zero puzzle elements Nuclear Throne sure feels like a seeing-eye puzzle. If I keep at it long enough I will eventually see the fire truck or star or whatever image it is hiding. There’s a sense that if I stay with it one more turn I’ll land on a magic run that sends me to the epo