videogame adaptation

John Carpenter’s The Thing refuses to change shape

The Thing is one of the most peculiar media series to try and wrap your head around. For starters, as far as series go, it struggles to qualify, mostly orbiting John Carpenter’s 1982 film, with a small and loose assemblage of multimedia offshoots (a comic series, a prequel film) dancing at the edges

Fire Dance With Me turns Twin Peaks into an everlasting jive

Of the many peculiar clues that the dwarf in the Black Lodge gives Agent Cooper throughout Twin Peaks, dancing is one of them. Not just any dance, an awkward 1940s-style jazz step with a machine-like sway and disjointed rhythm, all of it operating from the elbows and shoulders as if his arms had min

A videogame adaptation of Hamlet has been turned back into a stage show

To be, or not to be—that is a rhetorical question, and it gets at the challenges facing anyone who wishes to convert Shakespeare’s Hamlet into a videogame. Games are about the ways user choices can shape a narrative and Hamlet—well, let’s just say he prefers to keep his own counsel.  Every level mus

MANOS: The Hands of Fate-The movie-based game we never knew we needed

Generally speaking, videogame adaptations of movies have got to be the lowest tier in the hierarchy of bad videogames. Whether we’re talking about Austin Powers Pinball, the infamous E.T. the Extraterrestrial on Atari or 2011’s Smurf Dance Party (which featured such musical gems as “Who Let the Smur