Sharing is largely incidental to what has come to be known as the “sharing economy.” It is simply a solution to the larger problem of allocating resources. Let’s say you have a possession—it doesn’t have to be a car or a domicile. Let’s call it a widget. You use it some, but definitely not all of th
Maze designers are under no obligation to make their creations difficult to traverse. A maze is simply a collection of branching routes, one of which leads to an exit on the other side. In theory, these routes can be readily navigable, and in that sense all cities are mazes. In practice, however, ma
What is a neighbourhood beyond a collection of functions such as greenspace, housing, shops, and schools—figurative building blocks that can be strung together to build a functioning environment? The neighbourhood-as-collection-of-blocks metaphor appeals to videogame creators and audiences because i
We are all low-poly before God and the free market. Polynomics is about the latter case, though the distinction is far from precise. Slated for an initial release in early 2016, Polynomics is an economic simulator. You play as the federal government of an unnamed area, issuing a currency, collecting