Ubisoft

Watch Dogs 2 is a love letter to a San Francisco I no longer recognize

I’m playing as Marcus Holloway in Watch Dogs 2, traipsing around a digital recreation of San Francisco. Angry at the system, Marcus has embarked on a romanticized hacking-heavy quest for revenge on nefarious corporations. In Watch Dogs 2, they’re evil personified within the Blume Corporation and ctO

The brilliant clumsiness of Grow Up

There’s a blinking emoticon of a robot waving its arms around. It has the kind of joy that should be reserved for kids at a birthday party, not a loading screen. Once the bar is filled the robot appears again—now in full 3D, a red shell like a Lego brick—but this time it’s animated like a drunk who’

Absolver is the low-poly, God Hand-inspired brawler of your dreams

It’s tempting to describe Absolver with an endless stream of references to other games—big ones, the type for which you see cardboard cutouts at GameStop. It’s an online multiplayer game riffing on the model of Destiny (2014) or Dark Souls (2011)—not, they clarify, an MMO—with players both friendly

Videogaming’s most endearing, clumsy robot is making a grand return

It was a welcome relief amid all the Just Dance-ing and Watch_Dog-ing at Ubisoft’s E3 2016 press conference to see the reveal trailer for Grow Up—a sequel to last year’s charming plant growing/climbing game, Grow Home. BUD, the red, stumbling robot from the first game reprises his starring role, and

Steep will let you cheat death by never risking it in the first place

Listen. Me and heights? We don’t have what I’d describe as an amiable relationship. If you try to shuffle your house party on to the roof, I’m going to be the square making a case for couches and kitchen access. And the surge of GoPro stunt videos? I think the only reason I can white knuckle through