toys

Polygon Shredder is all the fun of confetti with none of the mess

As I tool around with the cascading confetti waves of web developer Jaume Sanchez Elias’ Polygon Shredder, I feel a bit like Moses parting the red sea. Except this sea isn’t just red, but also blue, yellow, white, and I think I saw a little chartreuse in there. If you ever had a pet tornado in the ‘

Monument Valley’s illusory architecture could become a Lego set

Monument Valley (2014) and Lego. It just feels right, doesn’t it? Maybe it’s that the puzzle game’s isometric perspective gives us the privileged view of god games, in which we build and destroy. Or perhaps more simply it’s the attention the game draws towards it brightly colored geometric mazes, ea

Fabulous Beasts makes the toy game physical again

Before there was anything else in this world, there was Bear. Bear was the perfect creature to start off a fresh new ecosystem: big and burly, with a stable base of four flat feet. His back, though hunched over in an arch, was unmovable. And so my quest to create a fabulous world of colors and fauna

Modbox expands the playful possibilities of toys with virtual reality

Imagine, if you will, a white empty volume. It’s a room. Now fill it with toys. Stuff ’em in there willy nilly. There’s a basketball, balloons, toy swords, bowling pins, propellers, nets, large die, colorful blocks to climb or topple over. Send a bunch of kids into this room and what do you think wi