Some videogames exist solely to allow us to make things: Minecraft (2009), LittleBigPlanet (2008), Super Mario Maker (2015). Many more games—too many more games—ask us to make things for no good reason. Crafting systems were once grafted-on additions to games already engorged with an excess of “feat
Let’s face it: the renaissance of the full beard has been a thing for a while now. It came from fashion and now it has arrived in our videogames. It’s nothing to scoff at, either. The power of the beard has worked to change a 20-year history of smooth-faced Street Fighter characters: Ryu now has as
It was obvious The Witcher 3 (2015) wasn’t going to be a sexy game the moment I met Keira Metz. Curvy and blonde, Keira first appeared submerged in a tub of artfully positioned bathwater, then in a dress hung open so wide it would need heroic amounts of magic or starch to keep its contents confined.
Among the countless hours I spent playing CD Projekt RED’s sprawling open-world adventure The Witcher 3 (2015), too many of those were spent playing Gwent. Whether it was battling against random merchants or innkeepers, or challenging the best players of Novigrad in an effort to win a coveted card o
“I like rusty spoons” whispers Salad Fingers, in his bizarre quavering voice, those ovular eyes pointed in precisely the opposite direction from each other. “I must find the perfect spoon.” Pleasingly creepy and unhinged, David Firth’s crudely-made web series appears, at this distance of a decade, a