It was going fine until the Gangleman came. He arrived in the total darkness that my crew and I had been plunged into after the Heartlight had gone out. As Captain, I had made the decision to not sacrifice my own heart nor that of any of my crew to restore the light, and so we made haste towards the
It’s cold. You burrow further into your scarf, hoping to shield more of your face from the harsh winds biting at your cheeks. The streetlights do little in their attempt to guide you along the cobblestone street—the fog is too thick to distinguish shapes. As you walk, you squint against the way the
Concrete poetry is the method of using a poem’s shape or visual arrangement to convey meaning or, at least, to form an image relevant to the poem’s themes. A famous example is Silencio (1954) by Eugen Gomringer, which repeats the world “silencio” (silence) 14 times to form a square block with a void
“I think games are uniquely suited to doing interesting things with spatiality, it doesn’t matter what form this takes—pure audio, pure text, pure 2D, pure 3D, or any combination of these, games are just really good at spaces.” These are the words of Orihaus, a game maker who has made some of the in
There’s a scene in Alien (1979) when Nostromo captain Arthur Dallas climbs into the ship’s tangled air ducts to seek out the Xenomorph on-board. The crew, looking on from a computer terminal, sees only two dots on a map—Dallas and the Xenomorph—until the tracking system malfunctions, and neither Dal
Header image by Paul Downey An announcement on Twitter last week revealed a new piece of software called TextureWriter, which supposedly makes creating interactive fiction easier than ever. Joining other IF (interactive fiction) tools like Twine and Inform, TextureWriter offers a different and more
“Well, here we are again,” NUGK tell me. The last time I was here, TODN was saying the exact same thing. Usernames here, including my own, are made up of a mixture of four letters, shifting each time. The post-apocalyptic world is dark, fashioned only with unnerving sounds and dimly lit text. This i
Game designer Keita Takahashi’s Katamari Damacy (2004) is easily one of the most charming videogames of all-time. It had a silly premise, a colorful aesthetic, and a grin-inducing soundtrack. Katamari Damacy was like no other game in existence. An underrated aspect of it, though, is its whip-smart w
At least 100 pages of four novels. At least 20 pages of maybe half a dozen others. Not one book finished, not even in rough draft. These are the vital statistics of my long war with fiction. For most of my life now it’s been my fondest wish to write and to publish a novel. Sometimes I’ve wanted to a
You might head into Dissonance assuming it to have something to say about so-called “ludonarrative dissonance.” Because that’s all people can think about when the word dissonance comes up in the videogame space, apparently. And, actually, upon playing through the first couple of minutes, you might f
It’s unusual to see butterflies used as a metaphor for tragedy. Within the framework of the English language at least, they’ve enjoyed being symbols for beauty, freedom, and transformation—the English poet John Clare’s “lovely insect.” Perhaps the closest to an inversion we have to that established
You’ve done it, haven’t you? Of course you have—you’re a human being, and more than that, one who has the spoils of modern living out to entertain you at every corner. It all became a noise to you at one point, didn’t it? You were lost; tragically you’d say, in the toils of a life yet to be lived.
You’re basically restaurant managing, but with people’s lives. Yes Your Grace, in which you realize being Stannis Baratheon is the most thankless job ever.
Remember Last Life? Of course, you do. Who could forget that smoking-hot noir/sci-fi adventure game with an art style like Grim Fandango and a twisty transhumanist subplot. Well, we know a good bit more about the details now that it’s, like, 30 minutes from being officially funded, raking in over 1