“Why are you treading on the grass, you dummy?” I had that thought at least a dozen times while playing Sanctuary, Connor Sherlock’s synth-y, first-person walking simulator. There are dirt paths to walk on but much of the ground is covered by grass. Sometimes the shortest path to wherever you’re go
The novelty of Crypt of the NecroDancer is that it spins the cruelty of the roguelike into a beat-matching formula. You have to hop across the grid-based dungeons and attack the beasts that get in your way to a rhythm. Looking at it now, Crypt of the NecroDancer is probably the friendliest way to in
Keith Fullerton Whitman has spent decades exploring electronic utterances. He first began playing with them on his Commodore Vic20 when he was ten, but eventually moved on to study music at Berklee. By the early aughts, when software tools for creating electronic music were getting cheaper and easie