Tenebris Somnia
When the pixels cut away, Tenebris Somnia goes live-action
Andrés Borghi—the VFX artist behind When Evil Lurks—and Saibot Studios shot the film sequences with real actors and practical effects; New Blood publishes October 16.
Tenebris Somnia
Andrés Borghi—the VFX artist behind When Evil Lurks—and Saibot Studios shot the film sequences with real actors and practical effects; New Blood publishes October 16.
News
It’s been four years since first-person, survival-horror-in-space game Routine first pinged on my radar, and I barely know more about it now than I did then. This isn’t due to negligence on my part—Lunar Software, the team making it, have been very stringent on what info they put out into the wild.
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In early June, first-person survival horror game Allison Road was cancelled. Today, it’s alive and kicking. Allison Road‘s creator, Christian Kesler, announced this week that he’ll continue working on the game—which some call a “spiritual successor” to the Silent Hills playable teaser P.T. (2014)—on
Feature
This article is part of PS2 Week, a full week celebrating the 2000 PlayStation 2 console. To see other articles, go here. /// On the US release of Dario Argento’s 1977 film Suspiria, New York film critic John Simon panned it as “a horror of a movie, where no one or nothing makes sense: not one plot
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The year 1995 was a turning point for the videogame industry. It was the first year of E3—now the biggest videogame awards and announcement show, which still runs annually. It was the year of the release of Sony’s PlayStation in Europe and North America (it had been released the year prior in Japan)
Feature
2002’s Resident Evil for the GameCube was a luxurious, Gothic remake of the 1996 PlayStation original. It came out a year after Fatal Frame and Silent Hill 2, slotting perfectly into their bleak new visions of horror: unrelentingly dark, art-directed to the nines, and tense as shit. Resident Evil is
Article
Silent Hill’s such a screwed-up city even its buildings have issues.
News
A new victim of the Silent Hill mythology has been uncovered, and it is neither in the form of a new game or a new movie (thankfully, for the latter at least). A recent addition to The Campo Santo Quarterly Review, a journal curated by the ombudsman of the small yet star-studded game studio of forme
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The world outside Allison Road’s iconic house setting is even stranger and more dangerous than what’s previously been revealed. New concept art for the upcoming horror game shows off an eerie forest setting, a moss-covered wood in the shadow of a looming mountain and overlooking a grey lake. In one
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There isn’t a lot that happens in this short video of Imber, but that’s a good thing; it makes the ending that much weirder and left me wanting to know more. Imber, like Allison Road, seems to be concerned with exploring the horror of a familiar space. The video depicts your character waking up in a
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In a genre dominated by Slender clones and zombie-infested action game hybrids, P.T. filled a void in many horror fans’ hearts; a small, but twisted taste of what the larger Silent Hills project would be, it succeeded as its own, compact experience and also gave folks something to look forward to. S
Article
The impossible spaces of Resident Evil 2 recall The Shining’s Overlook Hotel.