The War Must Go On 23 Apr 2012 4 min read Columns Brendan Keogh examines the overlap between games and cinema via the Modern Warfare series and asks how much control the player has or even wants.
Freedom in Alcatraz 15 Sep 2011 5 min read Article Brendan Keogh on the great freedom of being trapped inside a body. In our first column on playable characters, we look at the bionically augmented Alcatraz from Crysis 2 and the lessons learned from Shawshank Prison.