simulation

Here it is, the game that Spore was supposed to be

In 2005, when the initial tech demo for Spore (2008) came out, players salivated. Here was a realistic life simulator letting you shape and follow the evolution of a universe—from a creature’s humble beginnings in its cellular stage to galactic exploration and colonization. As with Powers of Ten, th

Don’t hesitate to dive into Abzû

When I try to picture what the ocean depths must have looked like near England’s Jurassic Coast, 300 million years ago, I picture something like Van Gogh’s Starry Night (1889). I picture a space of stillness but also turbulent life, things moving ceaselessly in the restless dark; I picture everythin

You can visit an historically accurate 1920s Berlin in Second Life

In 2007, Jo Yardely visited Second Life (2003) for the first time. She looked around, took in the view, and left immediately. “[Second Life] was a place where weird people spent all their time chatting about uninteresting things,” she said on her blog, “pretending they were having virtual hanky pank

Videogame lets you command neural networks to manipulate evolution

“It took 4400 million years for the first life to appear on Earth,” is the opening line to the website for HOUND, a recently announced game project by its 18-year-old solo creator, Nikita Shesterin. And if, on reading that, you just thought, “hang on… that’s not right,” then Shesterin believes you’r

Installation reveals the game-like complexity of life on the Scottish isles

Off the Western coast of Scotland, the Hebrides are a set of islands somewhat removed from the mainland. Scottish Gaelic is most prevalent there, but the furthest island out appears to be named for a non-existent saint, while some get their names from Norse or even pre-Celtic languages. 1973 horror