POLYMORPH
The health packs in POLYMORPH have to die first
Intron Interactive's biological roguelike casts you as a cancerous pathogen; the comments immediately turned healing into a moral problem.
POLYMORPH
Intron Interactive's biological roguelike casts you as a cancerous pathogen; the comments immediately turned healing into a moral problem.
News
Picture this: you’re in the Battlefield 1 open beta. Chaos is happening all around you. Buildings are falling, gunshots are whizzing past your ear, narrowly missing. The fear of an airstrike or mustard gas bombing always looms in the background. As the action crescendos, an enemy jumps out of a bush
News
The Game Boy is an icon of ’90s innocence. It’s a kid playing Tetris (1984) while sprawled across their bed. Or a bunch of kids trading Pokémon (1996) in the sun with a Game Link Cable. Nintendo’s original grey handheld is not typically a vessel for horror. But you try telling that to the people who
News
DUSK is an intentional throwback. It’s a game that deliberately, lovingly evokes the running, gunning, and no-reload bullet-dispensing of ‘90s shooters like Quake (1996), Blood (1997), and DOOM (1993). As with most exercises in nostalgia, it’s also pretty off-putting at first. Why make another Quake
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Like uncovering a spiral-bound notebook full of junior high poetry, Duke Nukem 3D (1996) is back once again to remind you of what passed for “edgy” in the late 90s. After a half-dozen repackaged versions over the past few years, a sizable anniversary is enough for Gearbox Software, the current stewa
Review
Two moments stick out from Gears of War 4. In one, a geyser of blood shoots from the exoskeleton of an enormous, crablike Corpser as the Hammer of Dawn—a satellite-guided laser—rains a beam of molten death down upon it. Fountains of gore flow from the creature like a waterfall while serious, beefy d
Review
I was at E3 when Destiny was first shown to the world in 2013. I remember being shepherded into a theater, the outside marked with huge printed artwork, among a group of whispering journalists. In that theater, we would be taken through the opening to the game: the wall, the breach, the first areas
Review
Rat slaughter has never been so intimate.
News
Nostalgia for the 1990s seems to have become the stock in trade for videogames over the past few years. I’m thinking of the tongue-in-cheek revisit to MS-DOS’s glory days of Vlambeer’s GUN GODZ (2012) and the brutal, tasteful modern reconfiguration of the 90s shooter in this year’s Devil Daggers. Bu
News
The classic idiom goes “Don’t judge a book by its cover,” but often the aesthetic and visuals of a medium offers a reasonably good idea of what to expect. One doesn’t imagine that dark horrors are lurking behind the sunny facade of Sesame Street (the webseries Don’t Hug Me I’m Scared subverts that e
News
According to a new post over on the PlayStation Blog, bullet-dodging puzzle game Soft Body will be releasing on May 17th for both PlayStation 4 and Windows, with PS Vita and Mac versions to follow soon after. It’s also got a new trailer to go along with the announcement, as well as a sneak preview o
Feature
A third-person shooter in which you destroy thousands of robots using big guns and lots of bullets. That could be a description for both Binary Domain (2012) and Vanquish (2010). They’re both science-fiction and both published by SEGA. And each of them is styled in a way that might be described as “