shooter

Battlefield 1’s tiny handgun is here to humiliate you

Picture this: you’re in the Battlefield 1 open beta. Chaos is happening all around you. Buildings are falling, gunshots are whizzing past your ear, narrowly missing. The fear of an airstrike or mustard gas bombing always looms in the background. As the action crescendos, an enemy jumps out of a bush

Game Boy-style visuals are too good at being creepy

The Game Boy is an icon of ’90s innocence. It’s a kid playing Tetris (1984) while sprawled across their bed. Or a bunch of kids trading Pokémon (1996) in the sun with a Game Link Cable. Nintendo’s original grey handheld is not typically a vessel for horror. But you try telling that to the people who

DUSK is the grubby circus act a ’90s-style shooter should be

DUSK is an intentional throwback. It’s a game that deliberately, lovingly evokes the running, gunning, and no-reload bullet-dispensing of ‘90s shooters like Quake (1996), Blood (1997), and DOOM (1993). As with most exercises in nostalgia, it’s also pretty off-putting at first. Why make another Quake

Duke Nukem 3D is back (again) like an old uncle telling 20-year-old jokes

Like uncovering a spiral-bound notebook full of junior high poetry, Duke Nukem 3D (1996) is back once again to remind you of what passed for “edgy” in the late 90s. After a half-dozen repackaged versions over the past few years, a sizable anniversary is enough for Gearbox Software, the current stewa

Gears of War 4 tries to cover up its battle scars

Two moments stick out from Gears of War 4. In one, a geyser of blood shoots from the exoskeleton of an enormous, crablike Corpser as the Hammer of Dawn—a satellite-guided laser—rains a beam of molten death down upon it. Fountains of gore flow from the creature like a waterfall while serious, beefy d

Destiny: Rise of Iron has learned nothing

I was at E3 when Destiny was first shown to the world in 2013. I remember being shepherded into a theater, the outside marked with huge printed artwork, among a group of whispering journalists. In that theater, we would be taken through the opening to the game: the wall, the breach, the first areas

Merger 3D combines the best and worst of 90s shareware

Nostalgia for the 1990s seems to have become the stock in trade for videogames over the past few years. I’m thinking of the tongue-in-cheek revisit to MS-DOS’s glory days of Vlambeer’s GUN GODZ (2012) and the brutal, tasteful modern reconfiguration of the 90s shooter in this year’s Devil Daggers. Bu

The most kawaii first-person shooter gets a sequel this Friday

The classic idiom goes “Don’t judge a book by its cover,” but often the aesthetic and visuals of a medium offers a reasonably good idea of what to expect. One doesn’t imagine that dark horrors are lurking behind the sunny facade of Sesame Street (the webseries Don’t Hug Me I’m Scared subverts that e

Soft Body brings colorful elegance to bullet-dodging on May 17th

According to a new post over on the PlayStation Blog, bullet-dodging puzzle game Soft Body will be releasing on May 17th for both PlayStation 4 and Windows, with PS Vita and Mac versions to follow soon after. It’s also got a new trailer to go along with the announcement, as well as a sneak preview o

Binary Domain and the importance of shooting robots

A third-person shooter in which you destroy thousands of robots using big guns and lots of bullets. That could be a description for both Binary Domain (2012) and Vanquish (2010). They’re both science-fiction and both published by SEGA. And each of them is styled in a way that might be described as “

Hyperactive shooter DESYNC is made to resemble synesthesia

Beginning in the 20th century, modern design started being dominated by the saying “form follows function.” The idea was that when creating a building, car, or piece of software, pragmatism should come first, and style should be secondary. In Adult Swim’s upcoming game DESYNC, however, style is the

An upcoming shooter doesn’t let you aim your guns

Seraph is a shooter in which you don’t aim. It’s set to hit Steam Early Access this month and PlayStation 4 at a later date. But if you don’t want to wait until then to find out how it works, here, it’s simple: it’s a 2D side­scrolling shooter that aims and fires your guns for you, leaving you to fo

Fairytale of New York: Max Payne 15 Years On

Remedy has always come at videogames from a slightly different angle. Quantum Break, coming out this week, appears to encapsulate the developer’s idiosyncrasies. Rote gunplay livened up with time manipulation. And then lashings of bizarre inter-textuality. They did it in the first two Max Payne game

The perverse ideology of The Division

In the first few hours of The Division, you will be bombarded with phone recordings, resources and consumables, an overwhelming litany of damage numbers and weapon mods. It puts you in such a constant state of information overload that after a while it’s easier to ignore everything but the essential

Null Operator is the videogame that refuses to die

One of the more common pieces of advice given to aspiring writers is to “kill your darlings.” It simply means that writers should be willing to remove passages or ideas from their work that they might personally enjoy in service of the reader. Over the course of developing his game Null Operator, An

SUPERHOT turns the shooter into a power ballad

Nothing happens without the player’s say-so in SUPERHOT. Their avatar—represented only by a pair of black, jagged-polygonal hands and a gun—is in complete control of the world. Enemies depicted by shimmering red silhouettes run into gauzy, white-washed rooms, ready to fight. Their figures and the bl

SUPERHOT is so close it’s burning our skin

The wait for SUPERHOT is over. Almost. With a newly announced release date of February 25th, the high-contrast, low-poly fever dreams of the Poland-based Superhot Team are only a few weeks away. A teaser trailer that accompanied the announcement shows these highly-stylized bullet hallucinations in a

Nuclear Throne is hotter than a smoking gun

For a game that has zero puzzle elements Nuclear Throne sure feels like a seeing-eye puzzle. If I keep at it long enough I will eventually see the fire truck or star or whatever image it is hiding. There’s a sense that if I stay with it one more turn I’ll land on a magic run that sends me to the epo

Monarch Black to bring grace and lasers to the flight of a butterfly

It’s a shame Monarch Black isn’t more committed to going slow. When it does, as in the first 30 seconds of its trailer, it almost has an Ozu-like sense of the beauty in stillness (or, to be correct, a slow-tracking camera). We watch a butterfly, tiny in the widescreen demarcation of the frame, dista

Rainbow Six Siege isn’t happy playing pretend soldiers

I unfurl a breaching charge like a gift, placing its sealed canvas against a boarded-up wall and letting the adhesive do its work. I huddle flat against a clear section of the same wall, switching the zoom on my scope, and pull the trigger. The glorified garment bag of an explosive bursts in fire an

John Carpenter’s The Thing refuses to change shape

The Thing is one of the most peculiar media series to try and wrap your head around. For starters, as far as series go, it struggles to qualify, mostly orbiting John Carpenter’s 1982 film, with a small and loose assemblage of multimedia offshoots (a comic series, a prequel film) dancing at the edges