Scale

Scale creator explains how he builds such sizey-wizey puzzles

As anyone who’s spent more than a few hours scratching their head at that damn fox-chicken-grain riddle knows, solving a puzzle can often be a frustrating, demoralizing experience. If the puzzle’s good enough, it can even feel impossible. But despite however stressed the solver feels while trying to

SCALE creator examines how small details can have a huge impact

SCALE captures so much of what makes videogames exciting: that feeling of interacting with ordinary objects in new and strange ways, the abstraction of mundane things, the sense of wonder that comes with experimentation, and the reward when your presence in the world means something. But it isn’t al

Scale is exposing the challenges of scaling videogames

Scale is a puzzle game with a straightforward elevator pitch: “You wield a device that can make any item any size.” This is a popular pitch. It earned the game $108,020 in funding from over 5,000 backers during its Kickstarter campaign. Steve Swink, Scale’s creator, subsequently created an alpha ver