Rocket League

The push to make Halo 5 the next big eSport

This article is part of a collaboration with iQ by Intel. For an entire generation of players, there is nothing sweeter than scoring the winning kill in a Halo death-match and leading your team to victory. With the first-ever Halo World Championship, Microsoft is making a concentrated effort to get

Formula E will be the first racing championship with driverless cars

One of the charms of NASCAR, SB Nation word wizard Spencer Hall once argued, is that “You are watching for a non-fatal but spectacular crash.” Crashes are fun—and flammable—which is great up until the point you start to care about people. Therein lies the problem with racing. The distribution of int

There may still be joy to be found in racing games

I spent the first 11 years of my life reading used car listings and saving up for my first set of wheels. I spent the next four months of my life burning all of these car savings on arcade racers, a relationship that burned so bright and fast that I have never since felt the urge to learn how to dri

Why is Rocket League’s jumping so much fun?

Rocket League is a game that is concerned with a great many things, but verisimilitude is most definitely not one of them. To wit, here’s an excerpt from Psyonix president Dave Hagewood’s excellent interview with Gamasutra about the game’s jumping mechanics: Designing Rocket League‘s rocket-boosting