With Assassin’s Creed Syndicate, Ubisoft’s machinelike series finally finds its era.
Spelunky has a furious little heir apparent in Downwell.
Jotun is what we mean when we use the word “epic.”
At once charming and incoherent.
There’s something uniquely pleasing about claymation videogames, but you won’t find it in Armikrog
Shadowrun Hong Kong’s Asian dystopia is no science fiction
Wreden on Wreden isn’t perfect, but it raises questions with a clarity few games have dared.
To punish less, but to punish better.
It just doesn’t want us to actually explore them
An amusing—if flawed—game about grief and self-exploration.
With The Taken King, Destiny remembers the power of narrative.
Hey, look, a game you can play on the Vita.
Running a wacky Rube Goldberg machine fueled by the power of love.
Avalanche Studios fails to capture the spirit of George Miller’s films
The hell of malfunctioning machinery in SOMA
An adventure game that confronts death through its optional stories
Making music, making motion, making magic.
Few games tackle dreams with the grace of Rememoried.
The trials and tribulations of a repulsive sweaty boneless clown-thing.
Corpse of Discovery recreates banal office life in deep space.