Review

Reset: Mortal Kombat

When did Mortal Kombat get so tame? J.P. Grant on why the archetypal arcade series is the square peg in the round hole of modern platforms.

Review: Batman: Arkham City

In contrast to the urgency of Arkham Asylum, the latest Batman installment nearly suffocates with its diversions. Filipe Salgado chronicles his turn in Arkham City.

Review: SpellTower

A new iPad word game by independent developer Zach Gage illustrates some fundamental conflicts about operating within game systems, and then writing about them. Jason Johnson tries to untangle the letters.

Review: iBlast Moki 2

Drew Millard uses some complicated metaphors to describe the also-complicated physics puzzle game iBlast Moki 2.

Review: Dead Island

Is Dead Island lacking the blood of a real horror? Kyle Lemmon examines the territory where the mechanics of gameplay distract from genuine fear.

Review: Dance Central 2

The new dancing game from the Rock Band creators might make you happy, self-conscious, tired, or all of the above. Can you picture yourself in our illustrated take?

Review: Aquaria

A game about underwater exploration ironically drowns the player in its own vast world. Jason Johnson wants to chart new territory but finds his mind wandering.

Review: Rage

The creators of Doom and Quake make a case for their roots in their modern-day Rage. For Richard Clark, it cleanses the palate and the mind.

Review: Forza Motorsport 4

Drew Millard gets under the hood of Turn 10’s marquee racing title, also the latest in hard-edged, shining robot pornography.

Review: Groove Coaster

Jordan Mammo reviews what may be the most truthful music game to date—it’s on the iPhone.

Review: Battlefield 3

Battlefield 3 doesn’t stay true to actual war, and that’s a blessing. Richard Clark writes on all the good feelings of videogame war.

Reset: Urban Champion

A dramatic, first-hand, strangely painful re-encounter with Urban Champion of times long gone.

Review: Kyotokei

If a game was made by the same people who design video surveillance software, does it matter? Jon Irwin investigates.

Review: Wizorb

Filipe Salgado decided the best way to describe this quite familiar, and strangely unfamiliar, relative of Breakout was to tell its origin story.

Review: Loop Raccord

Experimental game Loop Raccord draws inspiration from the process of video editing but finds unlikely communion with the sonic juxtapositions of John Cage.

Review: Hard Reset

We review a new cyberpunk-themed shooter that seems more concerned with being a cyberpunk-themed shooter than with being interesting.

Reset: Xevious

With its 3D Classics series, Nintendo is bringing its classics into the third dimension. In our second Reset article, Jon Irwin reexamines vertical shooter Xevious and the importance of clouds.

Review: In the Time Machine Over the Sea

A fan adapts the Neutral Milk Hotel album In the Aeroplane Over the Sea into retro RPG form, and fails horribly. It starts with a misspelling and careens into a deep misunderstanding. Drew Millard laments the game.