Review

What Do We Fear in Our Bodies?

Once famously justified by Freud, pop culture’s fixation on human excrement is a strange phenomenon. Yannick LeJacq looks at Postal III and wonders why this has never transferred successfully to videogames.

Fight! Ow, Stop!

Where do we draw the line between reality and fantasy? Richard Clark argues it’s where the first punch connects with his face.

The Untold Depths of Snake Eating

We can try to make sense of the sound and the fury of Metal Gear Solid: Snake Eater 3D as it escalates and unravels. But maybe we don’t need to.

The Mass Effect Is Not What You Thought

Everything looks wrong at first about BioWare’s final space opera. It turns out the makers gutted Mass Effect 3 to make it right. Here are their conclusions about humanity.

The Longest Hate Story Ever Told

Christine Love’s visual novel Analogue: A Hate Story points the way to a new literature, and a better world, while dwelling on the shortcomings on the past and present.

The Deadly Rhythm

Jamin Warren on the myth of the dying music game. Two new games, Rhythm Heaven Fever and Beat Sneak Bandit, show that less is more—and that music games need not be about music at all.

Review: Don’t Play Sports With Justin Smith

Want to feel the sand between your toes and the ocean spray in your face, to hear the crowds ooh and ahh over your pirouettes in the sky? Justin Smith’s Realistic Summer Sports Simulator is not your game.

Review: Homeless, Gaming’s Photo 101

Filipe Salgado on the independent game Homeless, which attempts to express the plight of the homeless with repeated presses of the A button. Questions remain: Why does the homeless man think he deserves to be homeless? And how did he get X-ray vision?

Review: Soulcalibur V Needs to Embrace its Inner Sims

Fighting games are not exactly known for their stories, but when does a lack of a reasonable narrative become disruptive? Jordan Mammo reviews Soulcalibur V and talks about how the potentially redeeming Character Creation mode misses the mark.

Review: Fishing Resort Casts a Deep Spell

Sonic the Hedgehog creator Yuji Naka continues to defy expectations with Fishing Resort, a Wii game that moves at the pace of nothing. Jon Irwin explains why watching the water poses a deeper challenge than the average game.

Review: Kingdoms of Amalur: Reckoning

The ever-popular genre of medieval role-playing continues its downward march with Kingdoms of Amalur: Reckoning, a collaboration between game-design heavyweight Ken Rolston, fantasy luminary R.A. Salvatore, and comics auteur Todd McFarlane. Michael Thomsen finds the results less than uninspiring; th

Review: NFL Blitz

Regardless of one’s familiarity of the game, some sports games just fall flat. Filipe Salgado paints a picture of why NFL Blitz won’t have Madden worrying about competition anytime soon.

Review: Oíche Mhaith

A collaboration between two of gaming’s most esoteric creators, Terry Cavanagh and Stephen Lavelle, deals with child abuse, rejection, and death. But it’s more broadly a short story about irreversibility. Lana Polansky explains how the game gets its hook in you in a matter of minutes.

Review: Final Fantasy XIII-2

If we have come to expect choice in games, has the modern player forgotten about shared experiences? Drew Millard endures the latest Final Fantasy epic, a game that reaches for a free narrative but makes a bit of a stretch.

Review: Where Is My Heart?

This game about helping a family find itself wants to be lovable—yet is frequently the opposite. Lana Polansky explains how a few small, but resounding, design oversights brought the author’s meaningful metaphors crashing down.

Review: Mario Kart 7

Do multiplayer games bring us closer together, or push us farther apart? Now on its seventh lap, the Mario Kart series introduces some bits and pieces of social networking to mix things up. Jon Irwin recalls furiously racing against friends after school in the original Mario Kart, and wonders what i

Review: Fear Is Vigilance

Can politics really be gamified? Should they really be gamified? Lana Polansky plays the new Flash game Fear is Vigilance and finds herself revisiting her apathy over meaningless causes.

Review: Need for Speed: The Run

A game about racing across the streets of America ought to be gripping and chaotic. That’s why Need for Speed: The Run does away with the rules and fairness of a real car race. So how does it end up feeling confined and joyless?

Review: The Sims Social

Chances are you’ve heard of The Sims, Will Wright’s mega-hit about living, having feelings, and dying. What happens when that dollhouse game meets Facebook, a social experiment of a very different character? Filipe Salgado argues it’s a match made in hell.

Two Sci-Fi Games Are Too Far Away

In this double review on updated franchises, Jason Johnson writes on how Aliens: Infestation happily conjures the memory of watching his first R-rated movie, while Filipe Salgado suggests that Space Marines conjures nothing at all.

Review: Sonic Generations

Jason Johnson steps onto Sega’s newest roller coaster, and discusses which parts make him want to step off.

Review: Rayman Origins

The return of Rayman turns the simplicity of moving left and right into a platform for ornate, surreal—and very French—beauty. Jon Irwin finds the game cause for celebration.