Why does Filipe Salgado always feel guilty whenever he plays Pokémon? Maybe it’s because Pokémon unabashedly refuses to grow up—save a few evolutions here and there. But is that really such a bad thing? Pokémon Black and White shows some awkward signs of growth—but still appeals more to the rowdy li
Jordan Mammo got sucked into Marvel vs. Capcom 3‘s colorful acrobatics. But how far can a light show go? Read on to see what fighting games have to do with athletes.
Try to make sense of Minotron: 2112 and all you get is a deafening bleat. Richard Clark explains why Jeff Minter’s latest psychedelic tribute to retro gaming is a miss, starting with the fact that you can’t aim.
Some may mistake the third in this series from Atlus as one of the new crop of retro, impossible Japanese role-playing games, but they’re wrong. Courtesy of Shigeo Komori, the drone of the grinding in the sea city of Armoroad provides its own distinct appeal.
Cheap and easy iPhone games are a dime a dozen. How do they affect us on a deeper level if they’re meant as distractions? Quantum Sheep’s monochromatic space jumper tackles the dilemma head on.