project morpheus

SUPERHYPERCUBE finds common ground between Tetris and Blade Runner

VR had me skeptical, but then again, I’m pretty much always skeptical of new gaming technology. Similarly, when Microsoft’s Kinect rolled around, so too did my eyeballs, right into the back of my skull. I can lazily holler at my Xbox to turn on? Big deal. With VR, I could scan my entire surroundings

Whateverland brings explorable art to personal VR

Designers at Lucid Trips have announced Whateverland, a game world that is also a virtual reality art gallery, allowing players to explore on personal VR devices. Players will be able to propel themselves as a pair of dissociated arms through a colorful “Dreamplanet” and interact with pieces that ca

Virtual reality is all fun and games until it asks you to walk a high wire

The only safe thing to say about walking a tightrope between two skyscrapers is that it’s a remarkably stupid idea. One wrong move, and splat! A very stupid idea indeed. But therein lies the appeal of such stunts. You might not think it wise to actually walk between buildings on a rope that bears an

Harmonix’s virtual reality game is a music "spatializer"

Harmonix reckons it’s time for the music visualizer to go about a big change. That’s probably about right. For an electronic art that’s almost as old as videogames it’s a wonder how it’s managed to remain so close to its roots in abstract shape-making. Did you know that the first commercial electron