Amid a crisis of portraying women in videogames, Resonance finds a progressive center in Anna, its heroine. The great seceret of writing above gender stereotpyes or misogyny? Write a human. It’s harder than it sounds.
With provocative games like No More Heroes and Lollipop Chainsaw, Goichi Suda has been likened to a punk and an exploitation artist. But Michael Thomsen argues that his surreal oeuvre resists easy characterizations and must be likened to nonsense.
It takes a lot of smarts to win at pub trivia, but what about the host? Filipe Salgado follows Toronto’s most beloved Quizmaster, and gains insight into how this descendant of television quiz shows is built to be lost gracefully.
The transgender community has found an unlikely folk hero in Poison, a sexed-up Street Fighter character. Jason Johnson traces her murky evolution from concept sketch to rallying point.
Jasper Byrne’s horror opus Lone Survivor is set in the aftermath of a world-ending virus. We talked to Byrne about how he made the game’s rotten food a scourge, and a self-portrait.
One of the most prolific developers in the burgeoning indie game scene, Stephen Lavelle recently released his first large-scale game production with English Country Tune. Filipe Salgado catches up with the recuperating developer about the transition from small to large games, the difference between
What does it mean be a rock star? We sit down with Matt Boch, who tells us about designing controls for Rock Band sequels and other interactive projects as a musician and how a rock song compares to a sandwich.
We talk to Matt Thorson, creator of platformers Jumper and Give Up, Robot, about minimalism, why creativity is like a machine, and finding an unintended homage in Super Meat Boy.