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All Points Forward

Amid a crisis of portraying women in videogames, Resonance finds a progressive center in Anna, its heroine. The great seceret of writing above gender stereotpyes or misogyny? Write a human. It’s harder than it sounds.

The Nonsense Art of Suda51

With provocative games like No More Heroes and Lollipop Chainsaw, Goichi Suda has been likened to a punk and an exploitation artist. But Michael Thomsen argues that his surreal oeuvre resists easy characterizations and must be likened to nonsense.

Ball Locked

Toronto’s new silver ball hideout, The Pinball Café, hints at a nicer, hipper future of city arcades in a home-console world.

The Quizmaster

It takes a lot of smarts to win at pub trivia, but what about the host? Filipe Salgado follows Toronto’s most beloved Quizmaster, and gains insight into how this descendant of television quiz shows is built to be lost gracefully.

Folded Into Ourselves

One of the iPhone’s simplest ideas makes a difficult proposition on architecture. Kyle Chayka explains why Rem Koolhaas might love Tiny Tower.

Poisonous Paragraphs

The transgender community has found an unlikely folk hero in Poison, a sexed-up Street Fighter character. Jason Johnson traces her murky evolution from concept sketch to rallying point.

Alone in the Kitchen

Jasper Byrne’s horror opus Lone Survivor is set in the aftermath of a world-ending virus. We talked to Byrne about how he made the game’s rotten food a scourge, and a self-portrait.

Profile: Stephen Lavelle

One of the most prolific developers in the burgeoning indie game scene, Stephen Lavelle recently released his first large-scale game production with English Country Tune. Filipe Salgado catches up with the recuperating developer about the transition from small to large games, the difference between

Profile: Matt Boch

What does it mean be a rock star? We sit down with Matt Boch, who tells us about designing controls for Rock Band sequels and other interactive projects as a musician and how a rock song compares to a sandwich.

Profile: Matt Thorson

We talk to Matt Thorson, creator of platformers Jumper and Give Up, Robot, about minimalism, why creativity is like a machine, and finding an unintended homage in Super Meat Boy.