We spoke to Lea Schönfelder, a game designer on Monument Valley 2, about the differences between games and experiences, the difficulty of designing something easy, and how limits foster elegant design.
Making beautiful work at the intersection of magical realism and Americana: Jake Elliott of Cardboard Computer, the studio behind Kentucky Route Zero; and Joseph Fink, creator of the podcast Welcome To Night Vale.
Davey Wreden flipped the post-modern switch with a fourth-wall breaking effort that evoked Cervantes and his favorite director Charlie Kaufman. We talked to Wreden about his design process, why games need an emotional core, and why film school isn’t for everybody.
MoMA curator Paola Antonelli discusses the museum's groundbreaking inclusion of video games in their permanent collection, marking a shift in how institutions view digital design.