The same silica that powers your GPU fills the sand traps at Augusta National. Artist Sam Ghantous joins us to discuss "your golf course made my GPU," his three-channel video installation that traces the geological origins of our digital obsessions.
We spoke with Mario about his design process of games and live-action role-play experiences, how he incorporates research on politics and labor into his creative practice, and how he is shifting from commercial work to personal practice in the fine-art world.
Sam and Andy sat down with us to speak about their 3D modeling software from childhood, why improv comedy is seminal for their practice, and the game they’re designing—fingers crossed, the first of many.
Salome Asega told us about her hyper-real upbringing in Las Vegas, the trials of working within the uncharted territory of art and tech, and the power for participatory work to destabilize the long-held role of the artist.
Indian artist Gayatri Kodikal speaks with us about the simultaneous specificity and freedom that comes with working in games, disrupting western notions of time and progression, and how the concept of shapeshifting guides her work.
Yasmin Elayat tells us about how working in a museum space led her to spatial and volumetric filmmaking, demystifying the role of creative technologist, and what it’s like to run a tech company fueled by creativity—one that continually redefines itself alongside its community.
We speak with Nicole about what distinguishes the industry of video games and that of creative technology, the particularities of one’s voice as a method to activate technology, and how behind every digital project is a living, breathing human.
We spoke to Lea Schönfelder, a game designer on Monument Valley 2, about the differences between games and experiences, the difficulty of designing something easy, and how limits foster elegant design.
Making beautiful work at the intersection of magical realism and Americana: Jake Elliott of Cardboard Computer, the studio behind Kentucky Route Zero; and Joseph Fink, creator of the podcast Welcome To Night Vale.
Davey Wreden flipped the post-modern switch with a fourth-wall breaking effort that evoked Cervantes and his favorite director Charlie Kaufman. We talked to Wreden about his design process, why games need an emotional core, and why film school isn’t for everybody.
MoMA curator Paola Antonelli discusses the museum's groundbreaking inclusion of video games in their permanent collection, marking a shift in how institutions view digital design.