Play

Ultima Online dev wants to teach adults to play

After designing Ultima Online, Raph Koster went on to write A Theory of Fun for Game Design, a book for game designers with a lesson for all of us. After ten years, it’s being republished, and its lesson still applies. We need to learn how to have fun.  “After we grow up, we sometimes wonder, ‘Where

Astronaut games are simple pleasures

The human capacity to be playful never ceases to amaze. Even while hurtling through space at around 17,500 MPH (a statistic memorized during a childhood of astronautic ambitions) in a metal tube, with almost no leisure time, astronauts still make the time to make up – and play – games. Mostly, they