The return of Aphex Twin, and why it matters 19 Sep 2014 10 min read Article Richard D. James is the ghost in the machine.
"Work is essential. The Rifle is Near": Metroidvania and the Call of Pervasive Work 01 Sep 2014 12 min read Article How a couple of classics outline the hard work of play.
Paper Playscapes is musical chairs with an architectural twist 14 Aug 2014 1 min read News You can already hear the music.
When the robots take our jobs, we’ll play games instead 12 Aug 2014 6 min read News A new survey forecasts a future of less work—and, presumably, a lot more play.