What’s initially so captivating about Therefore is how the music and art style blends together. Composer Sergio Cuesta’s incidental piano score plays with atonality in a way that’s reminiscent of the impressionist compositions of Claude Debussy, or Erik Satie: simple and pretty, but slightly hauntin
The Gothic masterpiece that was Diablo II, the one that I willingly gave away much of my youth to, was perhaps most notable because of its atmosphere. It was a shadowy world, brown lands fading into a black background, full of occult sacrifices, lo-fi gore and legions of grotesque demons. Horror loo
Well, this is … unexpected. Just yesterday I wrote about the influx of absurdly, lushly animated dark-fantasy pixel-art games, and here comes Children of Morta, which is like the apotheosis of the form. Its two-minute trailer starts with something I’ve not really seen before: a landscape which seems
Rain World is part of an explosion over the past few years of games that express, through their pixel art, a very personal sort of fantasy. Along with Hyper Light Drifter, Witchmarsh, The Deer God, and Titan Souls, it sees pixel art not as cute but as ready for subversion, and an excuse to lavishly
In the year 20XX, in a TIGSource devlog… Irkalla. It’s a side-scrolling arcade shooter that has the pixel-y charm of Hyper Light Drifter (or your personal favorite upcoming GIF-machine), and all the bleak, gunmetal-grey mech-strewn wastelands you can ask for. Yeah, the pored-over, long-gestating pix
Massachusetts in the Roaring ‘20s wasn’t just a place for drinking fermented cider beside the bonfire in waistcoats and coattails, apparently. It was also the perfect setting for the pixel-arty, grind-heavy, loot-filled, side-scrolling RPGs Witchmarsh. At least that’s what history according to video