News
Jason Rohrer is microdosing chess
The designer whose personal games earned a museum retrospective is back to placing pixels by hand, one 32-color roguelike auto-battler at a time.
News
The designer whose personal games earned a museum retrospective is back to placing pixels by hand, one 32-color roguelike auto-battler at a time.
Pixel Art
The new work joins a seven-artist group exhibition at Kyoto's BnA Alter Museum art hotel
News
Backers can have someone they love redrawn as a pixel character in the Game Boy eulogy.
News
luxan's pixel-art horror game sends a nun named Aria across a dead world toward absolution
News
Arco artist Franek Nowotniak and coder Max Cahill made a gambling roguelike where managing your own greed is the entire design.
Tools
Kaleidos makes Perlin noise, cellular noise and reaction-diffusion playable
Generative Art
Vetro Editions prints 192 pages of generative weaving in UV-reactive inks, with essays by Casey Reas and Anika Meier.
Tenebris Somnia
Andrés Borghi—the VFX artist behind When Evil Lurks—and Saibot Studios shot the film sequences with real actors and practical effects; New Blood publishes October 16.
roguelike
Dice Have No Eyes is half the Arco team going all in on luck: feed your dice dumplings, roll once too often, and lose everything.
graphical fidelity
A new film shot on a 2008 cell phone has me convinced games have been losing an arms race they shouldn't be running—pixels and feeling were never the same thing.
game aesthetics
Why do filmmakers using vintage VistaVision get praised for aesthetic choice while pixel-art games get labeled "retro"? The difference reveals everything.
News
Bob Ross is a man that needs no introduction, but I’ll write one anyway. Bob was a television host from long ago that taught the world how to paint. His signature afro, calming voice, and beautifully hand-painted vistas made him a household name in the 1980s and 1990s, until he lost his battle with