pavilion

MARE’s new teaser shows off its subtle environmental language

A cold wind blows around the stony ramparts of an old, crumbling fort. A young girl in a red dress lies on her belly, seemingly asleep in the grass, black hair fidgeting with the breeze. The electrical wires hanging between tall mechanical pylons also shake to the chorus of the grey gale. The new te

Pavilion gets eye-tracking support to better support disabled players

Visiontrick Media has revealed that its “fourth-person” puzzle adventure Pavilion is getting eye-tracking controls. The studio teamed up with eye-tracking specialist company Tobii to develop a way for the game to be played solely with your gaze—no keyboard or mouse needed. This is, obviously, a big

Pavilion and the maze as metaphor

When I was younger, I got lost in the works of Jorge Luis Borges. In my hubris, I assumed I “got” him in a way that would let me use the tools of literary study to recognize patterns, symbols, and themes. His hermetic prose held secrets that I thought I had unlocked in my sophomoric self-satisfactio

Pavilion’s sublime architecture wants to be solved

Sign up to receive each week’s Playlist e-mail here! Also check out our full, interactive Playlist section. Pavilion (Windows, Mac) BY VISIONTRICK MEDIA Ancient murals on the walls of Pavilion‘s labyrinth depict you as an all-seeing eye and a huge hand from the sky—you are both. Able to see the path

Architecture fans will want to watch out for Pavilion next week

Fourth-person puzzle game Pavilion will be released in two parts, the first of which comes to Windows, Mac, and Linux on September 22 through Steam and the Humble Store. The game will debut, however, on the NVIDIA Shield on September 15. Forgot what the fourth-person perspective was? That’s okay, I