parkour

Mirror’s Edge and the politics of parkour

As world design in games nowadays trends towards visions of vast, sprawling overworlds, intricately layered and impeccably nuanced, questions of mobility have risen to the forefront: how does the player get from point A to point B in the most efficient way possible? Questions of speed are of paramou

Welkin Road takes parkour from the rooftops and up to the skies

Gregor Panič has just released Welkin Road, a first-person grappling platformer for Windows, on Steam Early Access. It’s not only his debut game but also a sophisticated one that blends puzzles, freerunning, fast-paced grappling-hook maneuvers, and a “surreal skyscape.” The obvious comparison is wit