TerminalDev
TerminalDev's open-world city is drawn entirely in ASCII
A pseudonymous solo dev is building a multiplayer crime sandbox with no 3D models or shaders
TerminalDev
A pseudonymous solo dev is building a multiplayer crime sandbox with no 3D models or shaders
News
Six months in, NOMIAD has no engine and no editor—just WebGL, multiplayer, and an artificial-life simulation running underneath.
Flux Empyrean
A clip promised a cursed artifact that follows you forever, but Flux Empyrean had different ideas
DDoD
The Future Entertainment Company built a 60-square-kilometer sealed zone on real-world topography, the way S.T.A.L.K.E.R. leaned on Chernobyl.
Helsinki Online
Pietari Niinimäki is rebuilding the city as an open-world hangout, one tree at a time.
Sahej Rahal
The open-world civilization built for ifa's ARE YOU FOR REAL is still playable on New Art City—the browser as exhibition hall.
grief
Jonathan Coryn spent six years building a game where you caress grieving figures—and somehow made touch feel like the most radical mechanic in art.
game cities
I sat down with a SimCity historian and a real urban planner to ask: what makes a game city feel alive—and what happens when designers get it wrong?
News
I have bizarrely fond memories of playing around with Bokida when it was first released back in 2013. Bizarre because, at the time, the game was only a limited prototype. But there was something about its openness and the toy-like expressions its world allowed. It gave you a vast white landscape wit
Review
Tell about the South. What’s it like there. What do they do there. Why do they live there. Why do they live at all. —William Faulkner, Absalom, Absalom! (1936) One of the currents running through Faulkner’s Absalom, Absalom!, and indeed the Southern literary tradition at large, is the difficulty of
News
Narayana Walters, a computer science student at Appalachian State University, is fed up with seeing the same old designs in horror and survival games. But rather than sticking to moaning about it, Walters is doing the admirable thing of making his own: a non-linear, open-world survival horror game c
Red Dead Redemption
On Open-World Games and History