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What a 1940s L.A. resident thinks of L.A. Noire

Chris Donlan’s grandfather was an L.A. cop in the 1940s, and Donlan’s father grew up there. Of course, this means Donlan had to play L.A. Noire with his dad, at least to show him the long-since razed Richfield Tower. I’ll never forget the moment we found it. Dad could just about remember the cross-s

Making video games within a video game

Elisée Maurer has made “a game to make games”. If you think Minecraft is a platform for game creation, just wait until you see Maurer’s Craft Studio:  It take inspiration from Minecraft of course, but it’s also reminiscent of Little Big Planet, letting you build things, but also design the principle

How to make a videogame with clay

This is how you end up making a clay video game: Most game artists are used to working with pixels and polygons, but what do you do when you’re an artist just getting into development? If you’re like Anders Gustafsson and Erik Zaring, you make your game out of clay. – – – Both Gustafsson and Zaring

ICO meets 2D puzzle platformer

The Vita game library is still small, so Dokuro, out for download today, is a welcome addition. As a little skull man, you lead a princess across obstacles by arranging things just so. The game’s visuals are inspired by storybook illustrations. Before the development team had even begun work on Doko

Super Meat Boy dev reflects on Indie Game: The Movie

State of Play is a series of interviews with videogame professionals. Their most recent interview with Edmund McMillen of Super Meat Boy fame shows him reflecting on Indie Game: The Movie: how he had to distance himself from fans, and the necessity of creative production for his mental health.

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