Two years ago, game designer Nicky Case was trying to process the events in Ferguson. Inspired by an image showing how camera framing can alter how a story is perceived, Case went about creating a game playing upon these notions. Though the initial post about the game went viral, Case admits they co
Acclaimed noir puzzle game Framed was touted for its ingenuity, taking elements of comic-book panel design and implementing them into its videogame format. Much of the story, then, existed outside of Framed‘s panels, allowing players to fill in the blanks. Lead designer Joshua Boggs attributes this
Yesterday, Kill Screen‘s Editorial Director, Clayton Purdom, announced his departure in the only way he knows how. We’re sad to see him go. But that does mean we’re now looking to fill that gap he has left behind. In short, we’re looking for someone who can steer the ship of all of Kill Screen‘s edi
In AuraLab’s Karma. Incarnation 1, I’m controlling Pip. Or rather, I’m directing Pip along his journey. Pip is a worm-like creature, but he wasn’t always that way. Once upon a time, he was merely a lost soul. After his lover gets captured by an elusive Unknown Evil, Pip ventures off alone into a sur
A man in black, little more than an extension of the flat shadow of the umbrella he carries, rides across an open desert. On his saddle sits a naked boy—a wide brimmed hat his only protection against the burning sun. The pair stop at a post, a marker, and the man places the boy on the sand. “You are