Stroke is a new short game from James Coffey that plays a bit like a movie theater roller coaster ride. You know the sort: short vignettes that advertise the brand of the theater right after the previews finish but before the movie starts. These shorts are known for their over-the-top nature and fla
The Internet is, by and large, an ugly place. This is a reality partially informed by the choices we each make (some more than others, granted) but largely attributable to choices made upstream, before websites arrive on our screens. To beautify the Internet, then, is to wrest control away from the
The northern England town of Grimsfield is bleak—completely desaturated of color, existing solely on small, square dioramas. Its inhabitants, architecture, and virtually everything within it are completely cubular, except for some dashing, rare berets. Everyone within Grimsfield is self-absorbed, th
What is the function of rationality? How much efficiency is lost to irrational impulses? How can a person overcome these natural irrationalities? These are the questions posed by the Center for Applied Rationality (CFAR), an organization dedicated to learning how to use your brain to the best of its
Videogames are a medium often used to escape the cruelties of reality, fostering a safe place for players to take a load off and step into a world that is familiar and comforting. Using a digital space to cope with complex situations or emotions isn’t a new concept, but it seems that some users are