It’s been tense leading up to the arrival of No Man’s Sky, especially if you follow the game’s lead programmer Sean Murray as he occasionally lifts his head from the milieu of computer code to make appearances around the net. “Anyone been to sleep yet?” asks one of his latest tweets. You can see the
Below is about being small in a large, dangerous world. The game’s looming cave system dwarfs the player to little more than a speck on the screen, and its dark corners house hidden tripwires and pits that can lead to an early demise for those who are not careful. Characters only have a small pool o
“How would syndicates abuse their power without the oversight of a government?” asks Hannah Williams, one half of Seattle-based Whalenought Studios. That’s one of the many questions that Copper Dreams, the studio’s second RPG, looks to answer. While RPGs are often set in vast fantasy worlds, Copper
People like to think of being evil as something extraordinary—we tend to think of it as extreme, or even supernatural. However, game designer and programmer Nicky Case, points out that social psychologists have repeatedly found the opposite to be true—people who we consider to be evil, are in fact i
When we last saw the Fumito Ueda-directed The Last Guardian, it was E3 of last year. The sun was shining, as it often is in Los Angeles, and the tweet-buzz was chirping. The long-anticipated follow-up to Ico (2001) and Shadow of the Colossus (2005) wasn’t dead after all. Prior to the surprise traile