Bird flocks are ruthlessly efficient convoys, though that is not always obvious from the ground. As thousands of birds fly overhead, it is not immediately apparent that they are maneuvering at remarkable speeds or turning on a dime. Enough of this amateur description, however. Let’s turn this thing
When I had the chance to visit Japan, after years of accruing savings and getting a handy-dandy passport, it was a dream come true. I could collect adorable capsule toys wherever I travelled, eat conbini onigiri at my leisure, and admire the beautiful streets and swift transit system. Japan was the
The first few moments in the online version of The Sprawl can best be described as overwhelming. Videos with bizarre eye-catching graphics shift around for just a second, there’s a moving shape in the background. The text that appears would seem to be an explanation, but explains very little, saying
Don’t you just hate it when you need to give the ol’ honey pot a little self-loving but you’ve got an early morning meeting at work that you’re already late for? Me too. That’s why I’m totally psyched for the creator of the Dildo Drone, Michael Krivicka, and his newest invention: the Dildo Hoverboar
Transcendentalism and 19th-century American thought aren’t the typical influences in game design, but London-based programmer George Batchelor is prepared to overlook that. Though he works primarily for the BAFTA Award–winning studio State of Play, Batchelor moonlights as a game maker on his own per