We have reached the recriminations stage of the United Kingdom’s referendum on continued European Union membership. One might reasonably argue that the whole campaign has taken place in this stage from the start—recrimination is Brexit’s natural state of being. But, in short: everyone’s mad; everyon
Crows, it turns out, are probably smarter than you think. They seem to be able to recognize human faces and craft tools to solve problems they run up against—the problem pretty much always being a lack of food, but still. You learn this as you play Cullen Dwyer’s new game NEST, which he gives a kind
When FRACT OSC (2014) creator Phosfiend Systems’s Richard Flanagan met up with Ben Swinden at the 2015 Toronto Game Jam, they found serendipitous inspiration in their shared love of snowboarding. The two quickly came up with the idea of an infinite, looping mountainscape, full of “branching pathways
Games are mostly devoid of a “making of” genre. Indie Game: The Movie (2012) and various art books may tell the story of a game’s creation, but there is no Hearts of Darkness for games, largely because the amount of work and the number of art assets that go into a game means the “making of” commenta
Honey Rose: Underdog Fighter Extraordinaire is what happens when you combine a traditional animation style and with genre-bending game challenges inspired by wrestling/lucha libre. Developed by Pierre Sylvain, Honey Rose: UFE is a life management simulation, presented as a visual novel with beat’em