Imagine that you’ve started a new level in a game that sets the scene for endless opportunities. A new environment riddled with context clues that allow the player to consider their options on how to proceed—until an uninvited UI prompt coddles their decision-making and shatters the illusion of choi
“Well, here we are again,” NUGK tell me. The last time I was here, TODN was saying the exact same thing. Usernames here, including my own, are made up of a mixture of four letters, shifting each time. The post-apocalyptic world is dark, fashioned only with unnerving sounds and dimly lit text. This i
Dreams aren’t particularly easy to capture in any medium. Sometimes I’ll wake up convinced I just had a dream that I’ve actually had several times but never remembered before, and at the same time, I couldn’t tell you what happened in it. Given the complicated way memories of dreams work, and the un
Thumper may not be the first rhythm game to feature a craft accelerating down winding paths in sync with the beat, but its aggressive assault of color and sound and speed promises to perhaps be the most hypnotic. The intense and otherworldly “rhythm violence” of the game has been gestating since de
A point of honesty: I still have yet to play more than the first hour of The Witcher 3 (2015). Not because the game is bad—in fact, I’ve enjoyed what I’ve seen so far—but because at this point, I’m just too exhausted with fantasy to have much interest in delving any further. How many hours have I sp