Ben Wander, a game developer with experience at BioWare and Visceral Games, has wanted to make a game about the 1920s for a while. After years of ogling independent game makers from afar, he finally dove in with a short demo of his upcoming detective game. The premise is that you have to interrogate
You know those moments between wakefulness and sleeping, where the edges of dreams get soft, and bits of them kinda seep into the real world? Now imagine that happening in the middle of the day, while you’re wide awake. And you’re at summer camp. This is more or less the premise of BIRDLAND (2015),
When someone talks about nostalgia in videogames, there’s a solid chance they’ll also be talking about Metroidvanias or slick indie platformers. Super Meat Boy (2010) ends up being notable for its tight air control and precise jumps—the weird setting and throwback cutscenes are kind of a bonus. But
The SNES JRPG aesthetic has always had a certain charm. From chiptune album covers to horror stories about haunted game cartridges, many artists seem to gravitate towards the pixel art found throughout Nintendo’s RPG releases of yesteryear. What appears as a simple solution to the console’s limited
When I was born late into 1990, the Super Nintendo had already been released in its home country of Japan. Over here in the States, Super Mario Bros. (1985) had already been entertaining my parents for years. Pong (1972) had entertained my pastor, and Tron (1982) had already hit theaters to the coll