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Somewhere is back, and it has new, surreal images to show you

The two-person Studio Oleomingus has resumed work on Somewhere, their first person exploration game set in an alternative Colonial India. To demonstrate, they’ve given us a new peek at an environment in their surreal polygonal world. The first screenshot shows off a car, maybe from the early ’60s, b

Calling all Buffy fans: A videogame made in the style of a vampire TV show

For most of the last decade it was zombies that seemed to take over videogames. Almost every game from forklift simulators to open-world cowboy experiences have had zombies show up in them. These non-living monsters are everywhere and their popularity doesn’t seem to be dying. But there is another u

No Truce With The Furies is the isometric RPG to look out for

A revolution-wrecked port city. An enthusiastic policeman out of his depth. “Neither fantasy, history, nor any kind of -punk.” Helmed by a “chronically success-impaired” science-fiction writer and describing itself as a combination of Planescape: Torment (1999), Call of Duty: Infinite Warfare, and K

The Lion’s Song takes you back in time to tackle creative block

There are a lot of adventure games that can leave you feeling stumped. Scanning the environments, trying to wedge objects together like a baby mashing toys, clicking up and down the page like the moving parts of a fax machine before giving up, perhaps indefinitely. Maybe this frustration is where th

Anna Anthropy’s new book aims to teach game design to kids

Game maker Anna Anthropy is no stranger to book publishing. She’s contributed to multiple anthologies in the past, including Merritt Kopas’s Videogames for Humans (2015) and Seven Stories Press’s The State of Play (2015). She’s also written multiple works of her own, including 2012’s Rise of the Vid